Glossary

The Ancient Elven Language:

All the races of Feylund; Elves, Dwarves, Men, Vampires, even wolves when it serves their purpose, speak in the common tongue, the language of men, which is used throughout the land. Each race, however, has its own language, though only the dwarves maintain its daily usage. The elves possess such a tongue, and of all the languages, it alone seems to possess some magical quality to it. Birds and beasts will hearken to it, obeying its commands without hesitation, and even plants will bend to its words, though in their own slow time. Why this is, or where the language itself came from, is unknown, even to its keepers, the elves.

Long ago, in the distant past of the First Age of Feylund, the elves adopted the speech of men, along with every other race. What prompted this action or brought it about is well hidden, and it remains a mystery to this day. The elven language serves instead as a more formal means of communication amongst the elves, and the only way for them to speak with the creatures of the world, though those conversations remain one-sided.

Through this language, the elves were long ago granted power over magic. No other language can control magic the way Elvish does, though the reason for this is as uncertain as the origins of the language itself. It was long ago made clear to the Elves that their language alone, however, has no power over magic. Magic is controlled by the mind. Only Elvish, however, can focus the mind to the degree needed.

Most races do not bother to study the words of Elvish, and the Elves themselves are not masters of the language. They are known to make many mistakes in grammar and pronunciation, though their tongue is far more accustomed to its intricacies than that of others. These mistakes sometimes lead to accidental spells or enchantments, but for the most part, the concentration of the mind overrides the meaning of the words.

When performing magic, the elves tend to speak in unclear, broken sentences, just enough to convey the object of their desire. It is likely, however, that the language was meant to be spoken properly and concisely, weaving a spell with every word.

Below are the phrases of Elvish found within this tale. Please be clear that these are not the original lines of the language, but the rough words as they were spoken in the above. Their literal translations are given, but in the event of names, these are often not considered.


Ael – “Sir.” This word simply denotes a title of respect, usually given to those that the speaker is not overly familiar with. The elves have no real word for ‘sir.’

Ans Aras – “Blue Water.” The name of a large river that cuts through the Great Forest, dividing the elves from the wolves. It is spanned by two bridges.

Arath Imil – “My Sanctuary.” The name Eltuthar gave to the home he built for himself upon being banished. It was situated halfway up the mountain Eserien, located in the middle of the Great Forest. It walls and floors are inlaid with many enchantments, and its balcony opens upon a spectacular view of the Great Forest far below, facing east.

Asir im Asriim – “Go back to the elves.”

Athen Selar – “Heal the cut.”

Ensir aniliim ethen ner aser aniliim eld’sudern as’nelikath – “Awake those within if any should enter tonight.” The enchantment Dilmir placed on Ilrin’s home. His wording, while still rough, is far more complete than is usual.

Eser, cirith imil – “Run, my horse.”

Eth Aniliim – “Visioned Ones.” In the ancient language of the elves, many words, such as ‘visioned,’ do not exist in the common tongue. Translated more closely to that language, the phrase would follow better, “those with uncommon sight.”

Fiser’teren, ekcer – “Vines, retract.”

Kelther imir en shenith Alfimiril – “Show me where Alfimir lies.” This particular spell is hard to translate because Elvish treats placement differently than the common tongue. Because of that, a more literal translation could only go so far as, “Show me the place of Alfimir.”

Veneth Lith – “Green Light.” The wording of this spell indicates Dilmir’s distraction at the moment of being cast. Most spells or enchantments state requests of magic, not objects. Dilmir is in fact lucky that anything at all happened.


Complete List of Persons, Places, and Things

Aimim – Dilmir’s aunt. Aimim’s husband joined Eltuthar and was slain when the council attacked him.

Aldir – A young elf who trains in Eld’rin.

Alfimir – Eld’rin’s only archmage. Alfimir at first followed Eltuthar’s teachings, but soon defected to the side of the council.

Aranthar – A powerful elf that created the giants during the Second Age and led them against Eld’rin.

Cyprien Essenwein – Vampire and general of the undead forces on Feylund.

Delthimir the Cursed – The son of Eltuthar.

Eld’rin – The Elvish capital.

Elmir – The elf that trains Dilmir in magic.

Eludir – Dilmir’s grandfather.

Endir – A young elf that dueled with Ilrin when Dilmir was with Eltuthar.

Felmir – Dilmir’s father.

Felnir – One of Eltuthar’s followers.

Great Forest – A vast forest defended by wolves.

Iliadin – The elf that trains Ilrin in magic.

Ilrin – A friend of Dilmir.

Uldir – Dilmir’s other uncle. (He had two)

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